768 resolution causes OOM (14.6GB model activation) on RTX 3080 20GB. 512 is the practical maximum: texture model uses 6.59GB, leaving sufficient headroom. Increased max_views 6→9 for better texture coverage. Result: 9/9 images → textured GLB in 12.3 min total. Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
8.5 KiB
8.5 KiB