better glb

This commit is contained in:
SyncTwin GmbH
2025-06-22 16:59:26 +00:00
committed by Michael Wagner
parent 4e5f483492
commit 7d4c713bfa
3 changed files with 39 additions and 20 deletions

View File

@@ -56,10 +56,6 @@ class GenerationRequest(BaseModel):
ge=1000,
le=100000
)
type: Literal["glb", "obj"] = Field(
"glb",
description="Output file format"
)
class GenerationResponse(BaseModel):

View File

@@ -168,7 +168,7 @@ async def status(uid: str):
textured_file_path = os.path.join(SAVE_DIR, f'{uid}_textured.glb')
initial_file_path = os.path.join(SAVE_DIR, f'{uid}_initial.glb')
print(f"Checking files: {textured_file_path} ({os.path.exists(textured_file_path)}), {initial_file_path} ({os.path.exists(initial_file_path)})")
#print(f"Checking files: {textured_file_path} ({os.path.exists(textured_file_path)}), {initial_file_path} ({os.path.exists(initial_file_path)})")
# If textured file exists, generation is complete
if os.path.exists(textured_file_path):
@@ -198,20 +198,17 @@ if __name__ == "__main__":
parser.add_argument("--port", type=int, default=8081)
parser.add_argument("--model_path", type=str, default='tencent/Hunyuan3D-2.1')
parser.add_argument("--subfolder", type=str, default='hunyuan3d-dit-v2-1')
parser.add_argument("--tex_model_path", type=str, default='tencent/Hunyuan3D-2.1')
parser.add_argument("--device", type=str, default="cuda")
parser.add_argument("--limit-model-concurrency", type=int, default=5)
parser.add_argument('--enable_tex', action='store_true')
parser.add_argument('--low_vram_mode', action='store_true')
parser.add_argument('--cache-path', type=str, default='./gradio_cache')
parser.add_argument('--mc_algo', type=str, default='mc')
parser.add_argument('--compile', action='store_true')
args = parser.parse_args()
logger.info(f"args: {args}")
# Update SAVE_DIR based on cache-path argument
SAVE_DIR = args.cache_path
os.makedirs(SAVE_DIR, exist_ok=True)
model_semaphore = asyncio.Semaphore(args.limit_model_concurrency)

View File

@@ -27,6 +27,16 @@ from hy3dshape import Hunyuan3DDiTFlowMatchingPipeline
from hy3dshape.rembg import BackgroundRemover
from hy3dshape.utils import logger
from textureGenPipeline import Hunyuan3DPaintPipeline, Hunyuan3DPaintConfig
from hy3dpaint.convert_utils import create_glb_with_pbr_materials
def quick_convert_with_obj2gltf(obj_path: str, glb_path: str):
textures = {
'albedo': obj_path.replace('.obj', '.jpg'),
'metallic': obj_path.replace('.obj', '_metallic.jpg'),
'roughness': obj_path.replace('.obj', '_roughness.jpg')
}
create_glb_with_pbr_materials(obj_path, textures, glb_path)
def load_image_from_base64(image):
@@ -90,6 +100,9 @@ class ModelWorker:
conf.multiview_cfg_path = "hy3dpaint/cfgs/hunyuan-paint-pbr.yaml"
conf.custom_pipeline = "hy3dpaint/hunyuanpaintpbr"
self.paint_pipeline = Hunyuan3DPaintPipeline(conf)
# clean cache in save_dir
for file in os.listdir(self.save_dir):
os.remove(os.path.join(self.save_dir, file))
def get_queue_length(self):
"""
@@ -129,7 +142,7 @@ class ModelWorker:
tuple: (file_path, uid) - Path to generated file and task ID
"""
start_time = time.time()
logger.info(f"Generating 3D model for uid: {uid}")
# Handle input image
if 'image' in params:
image = params["image"]
@@ -137,12 +150,12 @@ class ModelWorker:
else:
raise ValueError("No input image provided")
# Convert to RGBA and remove background if needed (matching demo.py)
# Convert to RGBA and remove background if needed
image = image.convert("RGBA")
if image.mode == "RGB":
image = self.rembg(image)
# Generate mesh using the same simple approach as demo.py
# Generate mesh
try:
mesh = self.pipeline(image=image)[0]
logger.info("---Shape generation takes %s seconds ---" % (time.time() - start_time))
@@ -151,22 +164,35 @@ class ModelWorker:
raise ValueError(f"Failed to generate 3D mesh: {str(e)}")
# Export initial mesh without texture
file_type = params.get('type', 'glb')
initial_save_path = os.path.join(self.save_dir, f'{str(uid)}_initial.{file_type}')
initial_save_path = os.path.join(self.save_dir, f'{str(uid)}_initial.glb')
mesh.export(initial_save_path)
# Generate textured mesh (matching demo.py)
# Generate textured mesh as obj ( as in demo )
try:
output_mesh_path = os.path.join(self.save_dir, f'{str(uid)}_textured.{file_type}')
textured_path = self.paint_pipeline(
output_mesh_path_obj = os.path.join(self.save_dir, f'{str(uid)}_texturing.obj')
textured_path_obj = self.paint_pipeline(
mesh_path=initial_save_path,
image_path=image,
output_mesh_path=output_mesh_path
output_mesh_path=output_mesh_path_obj,
save_glb=False
)
logger.info("---Texture generation takes %s seconds ---" % (time.time() - start_time))
logger.info(f"output_mesh_path: {output_mesh_path_obj} textured_path: {textured_path_obj}")
# Use the textured GLB as the final output
final_save_path = textured_path.replace('.obj', '.glb') if textured_path.endswith('.obj') else textured_path
#final_save_path = os.path.join(self.save_dir, f'{str(uid)}_textured.{file_type}')
#os.rename(output_mesh_path, final_save_path)
# Convert textured OBJ to GLB using obj2gltf with PBR support
print("convert textured OBJ to GLB")
glb_path_textured = os.path.join(self.save_dir, f'{str(uid)}_texturing.glb')
quick_convert_with_obj2gltf(textured_path_obj, glb_path_textured)
# now rename glb_path to uid_textured.glb
print("done.")
final_save_path = os.path.join(self.save_dir, f'{str(uid)}_textured.glb')
os.rename(glb_path_textured, final_save_path)
print(f"final_save_path: {final_save_path}")
except Exception as e:
logger.error(f"Texture generation failed: {e}")