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hy3dshape/tools/pipeline.sh
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10
hy3dshape/tools/pipeline.sh
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export OPENCV_IO_ENABLE_OPENEXR=1
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export OUTPUT_FOLDER=dataset/preprocessed
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export BLENDER_PATH=/path/to/blender-4.0.2-linux-x64/blender
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export INPUT_FILE=dataset/raw/uuid.glb
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export NAME=uuid
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$BLENDER_PATH -b -P render/render.py -- --object ${INPUT_FILE} --output_folder $OUTPUT_FOLDER/$NAME/render_cond --geo_mode --resolution 512
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# $BLENDER_PATH -b -P render/render.py -- --object ${INPUT_FILE} --output_folder $OUTPUT_FOLDER/$NAME/render_tex --resolution 512
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python3 watertight/watertight_and_sample.py --input_obj $OUTPUT_FOLDER/$NAME/render_cond/mesh.ply --output_prefix $OUTPUT_FOLDER/$NAME/geo_data/$NAME
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