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hy3dpaint/DifferentiableRenderer/camera_utils.py
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107
hy3dpaint/DifferentiableRenderer/camera_utils.py
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# Hunyuan 3D is licensed under the TENCENT HUNYUAN NON-COMMERCIAL LICENSE AGREEMENT
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# except for the third-party components listed below.
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# Hunyuan 3D does not impose any additional limitations beyond what is outlined
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# in the repsective licenses of these third-party components.
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# Users must comply with all terms and conditions of original licenses of these third-party
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# components and must ensure that the usage of the third party components adheres to
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# all relevant laws and regulations.
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# For avoidance of doubts, Hunyuan 3D means the large language models and
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# their software and algorithms, including trained model weights, parameters (including
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# optimizer states), machine-learning model code, inference-enabling code, training-enabling code,
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# fine-tuning enabling code and other elements of the foregoing made publicly available
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# by Tencent in accordance with TENCENT HUNYUAN COMMUNITY LICENSE AGREEMENT.
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import math
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import numpy as np
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import torch
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def transform_pos(mtx, pos, keepdim=False):
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t_mtx = torch.from_numpy(mtx).to(pos.device) if isinstance(mtx, np.ndarray) else mtx
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if pos.shape[-1] == 3:
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posw = torch.cat([pos, torch.ones([pos.shape[0], 1]).to(pos.device)], axis=1)
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else:
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posw = pos
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if keepdim:
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return torch.matmul(posw, t_mtx.t())[...]
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else:
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return torch.matmul(posw, t_mtx.t())[None, ...]
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def get_mv_matrix(elev, azim, camera_distance, center=None):
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elev = -elev
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azim += 90
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elev_rad = math.radians(elev)
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azim_rad = math.radians(azim)
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camera_position = np.array(
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[
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camera_distance * math.cos(elev_rad) * math.cos(azim_rad),
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camera_distance * math.cos(elev_rad) * math.sin(azim_rad),
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camera_distance * math.sin(elev_rad),
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]
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)
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if center is None:
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center = np.array([0, 0, 0])
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else:
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center = np.array(center)
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lookat = center - camera_position
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lookat = lookat / np.linalg.norm(lookat)
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up = np.array([0, 0, 1.0])
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right = np.cross(lookat, up)
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right = right / np.linalg.norm(right)
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up = np.cross(right, lookat)
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up = up / np.linalg.norm(up)
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c2w = np.concatenate([np.stack([right, up, -lookat], axis=-1), camera_position[:, None]], axis=-1)
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w2c = np.zeros((4, 4))
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w2c[:3, :3] = np.transpose(c2w[:3, :3], (1, 0))
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w2c[:3, 3:] = -np.matmul(np.transpose(c2w[:3, :3], (1, 0)), c2w[:3, 3:])
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w2c[3, 3] = 1.0
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return w2c.astype(np.float32)
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def get_orthographic_projection_matrix(left=-1, right=1, bottom=-1, top=1, near=0, far=2):
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"""
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计算正交投影矩阵。
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参数:
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left (float): 投影区域左侧边界。
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right (float): 投影区域右侧边界。
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bottom (float): 投影区域底部边界。
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top (float): 投影区域顶部边界。
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near (float): 投影区域近裁剪面距离。
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far (float): 投影区域远裁剪面距离。
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返回:
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numpy.ndarray: 正交投影矩阵。
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"""
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ortho_matrix = np.eye(4, dtype=np.float32)
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ortho_matrix[0, 0] = 2 / (right - left)
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ortho_matrix[1, 1] = 2 / (top - bottom)
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ortho_matrix[2, 2] = -2 / (far - near)
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ortho_matrix[0, 3] = -(right + left) / (right - left)
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ortho_matrix[1, 3] = -(top + bottom) / (top - bottom)
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ortho_matrix[2, 3] = -(far + near) / (far - near)
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return ortho_matrix
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def get_perspective_projection_matrix(fovy, aspect_wh, near, far):
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fovy_rad = math.radians(fovy)
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return np.array(
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[
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[1.0 / (math.tan(fovy_rad / 2.0) * aspect_wh), 0, 0, 0],
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[0, 1.0 / math.tan(fovy_rad / 2.0), 0, 0],
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[0, 0, -(far + near) / (far - near), -2.0 * far * near / (far - near)],
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[0, 0, -1, 0],
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]
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).astype(np.float32)
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