init
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861
gradio_app.py
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861
gradio_app.py
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# Hunyuan 3D is licensed under the TENCENT HUNYUAN NON-COMMERCIAL LICENSE AGREEMENT
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# except for the third-party components listed below.
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# Hunyuan 3D does not impose any additional limitations beyond what is outlined
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# in the repsective licenses of these third-party components.
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# Users must comply with all terms and conditions of original licenses of these third-party
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# components and must ensure that the usage of the third party components adheres to
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# all relevant laws and regulations.
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# For avoidance of doubts, Hunyuan 3D means the large language models and
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# their software and algorithms, including trained model weights, parameters (including
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# optimizer states), machine-learning model code, inference-enabling code, training-enabling code,
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# fine-tuning enabling code and other elements of the foregoing made publicly available
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# by Tencent in accordance with TENCENT HUNYUAN COMMUNITY LICENSE AGREEMENT.
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# Apply torchvision compatibility fix before other imports
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import sys
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sys.path.insert(0, './hy3dshape')
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sys.path.insert(0, './hy3dpaint')
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try:
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from torchvision_fix import apply_fix
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apply_fix()
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except ImportError:
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print("Warning: torchvision_fix module not found, proceeding without compatibility fix")
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except Exception as e:
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print(f"Warning: Failed to apply torchvision fix: {e}")
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import os
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import random
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import shutil
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import subprocess
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import time
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from glob import glob
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from pathlib import Path
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import gradio as gr
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import torch
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import trimesh
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import uvicorn
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from fastapi import FastAPI
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from fastapi.staticfiles import StaticFiles
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import uuid
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import numpy as np
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from hy3dshape.utils import logger
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from hy3dpaint.convert_utils import create_glb_with_pbr_materials
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MAX_SEED = 1e7
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ENV = "Local" # "Huggingface"
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if ENV == 'Huggingface':
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"""
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Setup environment for running on Huggingface platform.
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This block performs the following:
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- Changes directory to the differentiable renderer folder and runs a shell
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script to compile the mesh painter.
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- Installs a custom rasterizer wheel package via pip.
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Note:
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This setup assumes the script is running in the Huggingface environment
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with the specified directory structure.
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"""
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import os, spaces, subprocess, sys, shlex
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print("cd /home/user/app/hy3dgen/texgen/differentiable_renderer/ && bash compile_mesh_painter.sh")
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os.system("cd /home/user/app/hy3dgen/texgen/differentiable_renderer/ && bash compile_mesh_painter.sh")
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print('install custom')
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subprocess.run(shlex.split("pip install custom_rasterizer-0.1-cp310-cp310-linux_x86_64.whl"),
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check=True)
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else:
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"""
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Define a dummy `spaces` module with a GPU decorator class for local environment.
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The GPU decorator is a no-op that simply returns the decorated function unchanged.
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This allows code that uses the `spaces.GPU` decorator to run without modification locally.
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"""
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class spaces:
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class GPU:
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def __init__(self, duration=60):
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self.duration = duration
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def __call__(self, func):
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return func
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def get_example_img_list():
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"""
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Load and return a sorted list of example image file paths.
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Searches recursively for PNG images under the './assets/example_images/' directory.
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Returns:
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list[str]: Sorted list of file paths to example PNG images.
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"""
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print('Loading example img list ...')
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return sorted(glob('./assets/example_images/**/*.png', recursive=True))
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def get_example_txt_list():
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"""
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Load and return a list of example text prompts.
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Reads lines from the './assets/example_prompts.txt' file, stripping whitespace.
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Returns:
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list[str]: List of example text prompts.
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"""
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print('Loading example txt list ...')
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txt_list = list()
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for line in open('./assets/example_prompts.txt', encoding='utf-8'):
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txt_list.append(line.strip())
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return txt_list
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def gen_save_folder(max_size=200):
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"""
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Generate a new save folder inside SAVE_DIR, maintaining a maximum number of folders.
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If the number of existing folders in SAVE_DIR exceeds `max_size`, the oldest folder is removed.
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Args:
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max_size (int, optional): Maximum number of folders to keep in SAVE_DIR. Defaults to 200.
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Returns:
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str: Path to the newly created save folder.
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"""
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os.makedirs(SAVE_DIR, exist_ok=True)
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dirs = [f for f in Path(SAVE_DIR).iterdir() if f.is_dir()]
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if len(dirs) >= max_size:
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oldest_dir = min(dirs, key=lambda x: x.stat().st_ctime)
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shutil.rmtree(oldest_dir)
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print(f"Removed the oldest folder: {oldest_dir}")
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new_folder = os.path.join(SAVE_DIR, str(uuid.uuid4()))
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os.makedirs(new_folder, exist_ok=True)
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print(f"Created new folder: {new_folder}")
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return new_folder
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# Removed complex PBR conversion functions - using simple trimesh-based conversion
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def export_mesh(mesh, save_folder, textured=False, type='glb'):
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"""
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Export a mesh to a file in the specified folder, optionally including textures.
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Args:
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mesh (trimesh.Trimesh): The mesh object to export.
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save_folder (str): Directory path where the mesh file will be saved.
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textured (bool, optional): Whether to include textures/normals in the export. Defaults to False.
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type (str, optional): File format to export ('glb' or 'obj' supported). Defaults to 'glb'.
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Returns:
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str: The full path to the exported mesh file.
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"""
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if textured:
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path = os.path.join(save_folder, f'textured_mesh.{type}')
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else:
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path = os.path.join(save_folder, f'white_mesh.{type}')
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if type not in ['glb', 'obj']:
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mesh.export(path)
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else:
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mesh.export(path, include_normals=textured)
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return path
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def quick_convert_with_obj2gltf(obj_path: str, glb_path: str) -> bool:
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# 执行转换
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textures = {
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'albedo': obj_path.replace('.obj', '.jpg'),
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'metallic': obj_path.replace('.obj', '_metallic.jpg'),
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'roughness': obj_path.replace('.obj', '_roughness.jpg')
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}
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create_glb_with_pbr_materials(obj_path, textures, glb_path)
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def randomize_seed_fn(seed: int, randomize_seed: bool) -> int:
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if randomize_seed:
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seed = random.randint(0, MAX_SEED)
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return seed
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def build_model_viewer_html(save_folder, height=660, width=790, textured=False):
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# Remove first folder from path to make relative path
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if textured:
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related_path = f"./textured_mesh.glb"
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template_name = './assets/modelviewer-textured-template.html'
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output_html_path = os.path.join(save_folder, f'textured_mesh.html')
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else:
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related_path = f"./white_mesh.glb"
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template_name = './assets/modelviewer-template.html'
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output_html_path = os.path.join(save_folder, f'white_mesh.html')
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offset = 50 if textured else 10
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with open(os.path.join(CURRENT_DIR, template_name), 'r', encoding='utf-8') as f:
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template_html = f.read()
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with open(output_html_path, 'w', encoding='utf-8') as f:
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template_html = template_html.replace('#height#', f'{height - offset}')
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template_html = template_html.replace('#width#', f'{width}')
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template_html = template_html.replace('#src#', f'{related_path}/')
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f.write(template_html)
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rel_path = os.path.relpath(output_html_path, SAVE_DIR)
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iframe_tag = f'<iframe src="/static/{rel_path}" \
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height="{height}" width="100%" frameborder="0"></iframe>'
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print(f'Find html file {output_html_path}, \
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{os.path.exists(output_html_path)}, relative HTML path is /static/{rel_path}')
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return f"""
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<div style='height: {height}; width: 100%;'>
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{iframe_tag}
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</div>
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"""
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@spaces.GPU(duration=60)
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def _gen_shape(
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caption=None,
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image=None,
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mv_image_front=None,
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mv_image_back=None,
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mv_image_left=None,
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mv_image_right=None,
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steps=50,
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guidance_scale=7.5,
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seed=1234,
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octree_resolution=256,
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check_box_rembg=False,
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num_chunks=200000,
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randomize_seed: bool = False,
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):
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if not MV_MODE and image is None and caption is None:
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raise gr.Error("Please provide either a caption or an image.")
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if MV_MODE:
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if mv_image_front is None and mv_image_back is None \
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and mv_image_left is None and mv_image_right is None:
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raise gr.Error("Please provide at least one view image.")
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image = {}
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if mv_image_front:
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image['front'] = mv_image_front
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if mv_image_back:
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image['back'] = mv_image_back
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if mv_image_left:
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image['left'] = mv_image_left
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if mv_image_right:
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image['right'] = mv_image_right
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seed = int(randomize_seed_fn(seed, randomize_seed))
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octree_resolution = int(octree_resolution)
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if caption: print('prompt is', caption)
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save_folder = gen_save_folder()
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stats = {
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'model': {
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'shapegen': f'{args.model_path}/{args.subfolder}',
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'texgen': f'{args.texgen_model_path}',
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},
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'params': {
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'caption': caption,
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'steps': steps,
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'guidance_scale': guidance_scale,
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'seed': seed,
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'octree_resolution': octree_resolution,
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'check_box_rembg': check_box_rembg,
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'num_chunks': num_chunks,
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}
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}
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time_meta = {}
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if image is None:
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start_time = time.time()
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try:
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image = t2i_worker(caption)
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except Exception as e:
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raise gr.Error(f"Text to 3D is disable. \
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Please enable it by `python gradio_app.py --enable_t23d`.")
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time_meta['text2image'] = time.time() - start_time
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# remove disk io to make responding faster, uncomment at your will.
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# image.save(os.path.join(save_folder, 'input.png'))
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if MV_MODE:
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start_time = time.time()
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for k, v in image.items():
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if check_box_rembg or v.mode == "RGB":
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img = rmbg_worker(v.convert('RGB'))
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image[k] = img
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time_meta['remove background'] = time.time() - start_time
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else:
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if check_box_rembg or image.mode == "RGB":
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start_time = time.time()
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image = rmbg_worker(image.convert('RGB'))
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time_meta['remove background'] = time.time() - start_time
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# remove disk io to make responding faster, uncomment at your will.
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# image.save(os.path.join(save_folder, 'rembg.png'))
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# image to white model
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start_time = time.time()
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generator = torch.Generator()
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generator = generator.manual_seed(int(seed))
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outputs = i23d_worker(
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image=image,
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num_inference_steps=steps,
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guidance_scale=guidance_scale,
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generator=generator,
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octree_resolution=octree_resolution,
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num_chunks=num_chunks,
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output_type='mesh'
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)
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time_meta['shape generation'] = time.time() - start_time
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logger.info("---Shape generation takes %s seconds ---" % (time.time() - start_time))
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tmp_start = time.time()
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mesh = export_to_trimesh(outputs)[0]
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time_meta['export to trimesh'] = time.time() - tmp_start
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stats['number_of_faces'] = mesh.faces.shape[0]
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stats['number_of_vertices'] = mesh.vertices.shape[0]
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stats['time'] = time_meta
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main_image = image if not MV_MODE else image['front']
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return mesh, main_image, save_folder, stats, seed
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@spaces.GPU(duration=60)
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def generation_all(
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caption=None,
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image=None,
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mv_image_front=None,
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mv_image_back=None,
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mv_image_left=None,
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mv_image_right=None,
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steps=50,
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guidance_scale=7.5,
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seed=1234,
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octree_resolution=256,
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check_box_rembg=False,
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num_chunks=200000,
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randomize_seed: bool = False,
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):
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start_time_0 = time.time()
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mesh, image, save_folder, stats, seed = _gen_shape(
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caption,
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image,
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mv_image_front=mv_image_front,
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mv_image_back=mv_image_back,
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mv_image_left=mv_image_left,
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mv_image_right=mv_image_right,
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steps=steps,
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guidance_scale=guidance_scale,
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seed=seed,
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octree_resolution=octree_resolution,
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check_box_rembg=check_box_rembg,
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num_chunks=num_chunks,
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randomize_seed=randomize_seed,
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)
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path = export_mesh(mesh, save_folder, textured=False)
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print(path)
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print('='*40)
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# tmp_time = time.time()
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# mesh = floater_remove_worker(mesh)
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# mesh = degenerate_face_remove_worker(mesh)
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# logger.info("---Postprocessing takes %s seconds ---" % (time.time() - tmp_time))
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# stats['time']['postprocessing'] = time.time() - tmp_time
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tmp_time = time.time()
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mesh = face_reduce_worker(mesh)
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# path = export_mesh(mesh, save_folder, textured=False, type='glb')
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path = export_mesh(mesh, save_folder, textured=False, type='obj') # 这样操作也会 core dump
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logger.info("---Face Reduction takes %s seconds ---" % (time.time() - tmp_time))
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stats['time']['face reduction'] = time.time() - tmp_time
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tmp_time = time.time()
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text_path = os.path.join(save_folder, f'textured_mesh.obj')
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path_textured = tex_pipeline(mesh_path=path, image_path=image, output_mesh_path=text_path, save_glb=False)
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logger.info("---Texture Generation takes %s seconds ---" % (time.time() - tmp_time))
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stats['time']['texture generation'] = time.time() - tmp_time
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tmp_time = time.time()
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# Convert textured OBJ to GLB using obj2gltf with PBR support
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glb_path_textured = os.path.join(save_folder, 'textured_mesh.glb')
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conversion_success = quick_convert_with_obj2gltf(path_textured, glb_path_textured)
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logger.info("---Convert textured OBJ to GLB takes %s seconds ---" % (time.time() - tmp_time))
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stats['time']['convert textured OBJ to GLB'] = time.time() - tmp_time
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stats['time']['total'] = time.time() - start_time_0
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model_viewer_html_textured = build_model_viewer_html(save_folder,
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height=HTML_HEIGHT,
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width=HTML_WIDTH, textured=True)
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if args.low_vram_mode:
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torch.cuda.empty_cache()
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return (
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gr.update(value=path),
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gr.update(value=glb_path_textured),
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model_viewer_html_textured,
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stats,
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seed,
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)
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@spaces.GPU(duration=60)
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def shape_generation(
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caption=None,
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image=None,
|
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mv_image_front=None,
|
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mv_image_back=None,
|
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mv_image_left=None,
|
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mv_image_right=None,
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steps=50,
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guidance_scale=7.5,
|
||||
seed=1234,
|
||||
octree_resolution=256,
|
||||
check_box_rembg=False,
|
||||
num_chunks=200000,
|
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randomize_seed: bool = False,
|
||||
):
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start_time_0 = time.time()
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||||
mesh, image, save_folder, stats, seed = _gen_shape(
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caption,
|
||||
image,
|
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mv_image_front=mv_image_front,
|
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mv_image_back=mv_image_back,
|
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mv_image_left=mv_image_left,
|
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mv_image_right=mv_image_right,
|
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steps=steps,
|
||||
guidance_scale=guidance_scale,
|
||||
seed=seed,
|
||||
octree_resolution=octree_resolution,
|
||||
check_box_rembg=check_box_rembg,
|
||||
num_chunks=num_chunks,
|
||||
randomize_seed=randomize_seed,
|
||||
)
|
||||
stats['time']['total'] = time.time() - start_time_0
|
||||
mesh.metadata['extras'] = stats
|
||||
|
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path = export_mesh(mesh, save_folder, textured=False)
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model_viewer_html = build_model_viewer_html(save_folder, height=HTML_HEIGHT, width=HTML_WIDTH)
|
||||
if args.low_vram_mode:
|
||||
torch.cuda.empty_cache()
|
||||
return (
|
||||
gr.update(value=path),
|
||||
model_viewer_html,
|
||||
stats,
|
||||
seed,
|
||||
)
|
||||
|
||||
|
||||
def build_app():
|
||||
title = 'Hunyuan3D-2: High Resolution Textured 3D Assets Generation'
|
||||
if MV_MODE:
|
||||
title = 'Hunyuan3D-2mv: Image to 3D Generation with 1-4 Views'
|
||||
if 'mini' in args.subfolder:
|
||||
title = 'Hunyuan3D-2mini: Strong 0.6B Image to Shape Generator'
|
||||
|
||||
title = 'Hunyuan-3D-2.1'
|
||||
|
||||
if TURBO_MODE:
|
||||
title = title.replace(':', '-Turbo: Fast ')
|
||||
|
||||
title_html = f"""
|
||||
<div style="font-size: 2em; font-weight: bold; text-align: center; margin-bottom: 5px">
|
||||
|
||||
{title}
|
||||
</div>
|
||||
<div align="center">
|
||||
Tencent Hunyuan3D Team
|
||||
</div>
|
||||
"""
|
||||
custom_css = """
|
||||
.app.svelte-wpkpf6.svelte-wpkpf6:not(.fill_width) {
|
||||
max-width: 1480px;
|
||||
}
|
||||
.mv-image button .wrap {
|
||||
font-size: 10px;
|
||||
}
|
||||
|
||||
.mv-image .icon-wrap {
|
||||
width: 20px;
|
||||
}
|
||||
|
||||
"""
|
||||
|
||||
with gr.Blocks(theme=gr.themes.Base(), title='Hunyuan-3D-2.1', analytics_enabled=False, css=custom_css) as demo:
|
||||
gr.HTML(title_html)
|
||||
|
||||
with gr.Row():
|
||||
with gr.Column(scale=3):
|
||||
with gr.Tabs(selected='tab_img_prompt') as tabs_prompt:
|
||||
with gr.Tab('Image Prompt', id='tab_img_prompt', visible=not MV_MODE) as tab_ip:
|
||||
image = gr.Image(label='Image', type='pil', image_mode='RGBA', height=290)
|
||||
caption = gr.State(None)
|
||||
# with gr.Tab('Text Prompt', id='tab_txt_prompt', visible=HAS_T2I and not MV_MODE) as tab_tp:
|
||||
# caption = gr.Textbox(label='Text Prompt',
|
||||
# placeholder='HunyuanDiT will be used to generate image.',
|
||||
# info='Example: A 3D model of a cute cat, white background')
|
||||
with gr.Tab('MultiView Prompt', visible=MV_MODE) as tab_mv:
|
||||
# gr.Label('Please upload at least one front image.')
|
||||
with gr.Row():
|
||||
mv_image_front = gr.Image(label='Front', type='pil', image_mode='RGBA', height=140,
|
||||
min_width=100, elem_classes='mv-image')
|
||||
mv_image_back = gr.Image(label='Back', type='pil', image_mode='RGBA', height=140,
|
||||
min_width=100, elem_classes='mv-image')
|
||||
with gr.Row():
|
||||
mv_image_left = gr.Image(label='Left', type='pil', image_mode='RGBA', height=140,
|
||||
min_width=100, elem_classes='mv-image')
|
||||
mv_image_right = gr.Image(label='Right', type='pil', image_mode='RGBA', height=140,
|
||||
min_width=100, elem_classes='mv-image')
|
||||
|
||||
with gr.Row():
|
||||
btn = gr.Button(value='Gen Shape', variant='primary', min_width=100)
|
||||
btn_all = gr.Button(value='Gen Textured Shape',
|
||||
variant='primary',
|
||||
visible=HAS_TEXTUREGEN,
|
||||
min_width=100)
|
||||
|
||||
with gr.Group():
|
||||
file_out = gr.File(label="File", visible=False)
|
||||
file_out2 = gr.File(label="File", visible=False)
|
||||
|
||||
with gr.Tabs(selected='tab_options' if TURBO_MODE else 'tab_export'):
|
||||
with gr.Tab("Options", id='tab_options', visible=TURBO_MODE):
|
||||
gen_mode = gr.Radio(
|
||||
label='Generation Mode',
|
||||
info='Recommendation: Turbo for most cases, \
|
||||
Fast for very complex cases, Standard seldom use.',
|
||||
choices=['Turbo', 'Fast', 'Standard'],
|
||||
value='Turbo')
|
||||
decode_mode = gr.Radio(
|
||||
label='Decoding Mode',
|
||||
info='The resolution for exporting mesh from generated vectset',
|
||||
choices=['Low', 'Standard', 'High'],
|
||||
value='Standard')
|
||||
with gr.Tab('Advanced Options', id='tab_advanced_options'):
|
||||
with gr.Row():
|
||||
check_box_rembg = gr.Checkbox(
|
||||
value=True,
|
||||
label='Remove Background',
|
||||
min_width=100)
|
||||
randomize_seed = gr.Checkbox(
|
||||
label="Randomize seed",
|
||||
value=True,
|
||||
min_width=100)
|
||||
seed = gr.Slider(
|
||||
label="Seed",
|
||||
minimum=0,
|
||||
maximum=MAX_SEED,
|
||||
step=1,
|
||||
value=1234,
|
||||
min_width=100,
|
||||
)
|
||||
with gr.Row():
|
||||
num_steps = gr.Slider(maximum=100,
|
||||
minimum=1,
|
||||
value=5 if 'turbo' in args.subfolder else 30,
|
||||
step=1, label='Inference Steps')
|
||||
octree_resolution = gr.Slider(maximum=512,
|
||||
minimum=16,
|
||||
value=256,
|
||||
label='Octree Resolution')
|
||||
with gr.Row():
|
||||
cfg_scale = gr.Number(value=5.0, label='Guidance Scale', min_width=100)
|
||||
num_chunks = gr.Slider(maximum=5000000, minimum=1000, value=8000,
|
||||
label='Number of Chunks', min_width=100)
|
||||
with gr.Tab("Export", id='tab_export'):
|
||||
with gr.Row():
|
||||
file_type = gr.Dropdown(label='File Type',
|
||||
choices=SUPPORTED_FORMATS,
|
||||
value='glb', min_width=100)
|
||||
reduce_face = gr.Checkbox(label='Simplify Mesh',
|
||||
value=False, min_width=100)
|
||||
export_texture = gr.Checkbox(label='Include Texture', value=False,
|
||||
visible=False, min_width=100)
|
||||
target_face_num = gr.Slider(maximum=1000000, minimum=100, value=10000,
|
||||
label='Target Face Number')
|
||||
with gr.Row():
|
||||
confirm_export = gr.Button(value="Transform", min_width=100)
|
||||
file_export = gr.DownloadButton(label="Download", variant='primary',
|
||||
interactive=False, min_width=100)
|
||||
|
||||
with gr.Column(scale=6):
|
||||
with gr.Tabs(selected='gen_mesh_panel') as tabs_output:
|
||||
with gr.Tab('Generated Mesh', id='gen_mesh_panel'):
|
||||
html_gen_mesh = gr.HTML(HTML_OUTPUT_PLACEHOLDER, label='Output')
|
||||
with gr.Tab('Exporting Mesh', id='export_mesh_panel'):
|
||||
html_export_mesh = gr.HTML(HTML_OUTPUT_PLACEHOLDER, label='Output')
|
||||
with gr.Tab('Mesh Statistic', id='stats_panel'):
|
||||
stats = gr.Json({}, label='Mesh Stats')
|
||||
|
||||
with gr.Column(scale=3 if MV_MODE else 2):
|
||||
with gr.Tabs(selected='tab_img_gallery') as gallery:
|
||||
with gr.Tab('Image to 3D Gallery',
|
||||
id='tab_img_gallery',
|
||||
visible=not MV_MODE) as tab_gi:
|
||||
with gr.Row():
|
||||
gr.Examples(examples=example_is, inputs=[image],
|
||||
label=None, examples_per_page=18)
|
||||
|
||||
tab_ip.select(fn=lambda: gr.update(selected='tab_img_gallery'), outputs=gallery)
|
||||
#if HAS_T2I:
|
||||
# tab_tp.select(fn=lambda: gr.update(selected='tab_txt_gallery'), outputs=gallery)
|
||||
|
||||
btn.click(
|
||||
shape_generation,
|
||||
inputs=[
|
||||
caption,
|
||||
image,
|
||||
mv_image_front,
|
||||
mv_image_back,
|
||||
mv_image_left,
|
||||
mv_image_right,
|
||||
num_steps,
|
||||
cfg_scale,
|
||||
seed,
|
||||
octree_resolution,
|
||||
check_box_rembg,
|
||||
num_chunks,
|
||||
randomize_seed,
|
||||
],
|
||||
outputs=[file_out, html_gen_mesh, stats, seed]
|
||||
).then(
|
||||
lambda: (gr.update(visible=False, value=False), gr.update(interactive=True), gr.update(interactive=True),
|
||||
gr.update(interactive=False)),
|
||||
outputs=[export_texture, reduce_face, confirm_export, file_export],
|
||||
).then(
|
||||
lambda: gr.update(selected='gen_mesh_panel'),
|
||||
outputs=[tabs_output],
|
||||
)
|
||||
|
||||
btn_all.click(
|
||||
generation_all,
|
||||
inputs=[
|
||||
caption,
|
||||
image,
|
||||
mv_image_front,
|
||||
mv_image_back,
|
||||
mv_image_left,
|
||||
mv_image_right,
|
||||
num_steps,
|
||||
cfg_scale,
|
||||
seed,
|
||||
octree_resolution,
|
||||
check_box_rembg,
|
||||
num_chunks,
|
||||
randomize_seed,
|
||||
],
|
||||
outputs=[file_out, file_out2, html_gen_mesh, stats, seed]
|
||||
).then(
|
||||
lambda: (gr.update(visible=True, value=True), gr.update(interactive=False), gr.update(interactive=True),
|
||||
gr.update(interactive=False)),
|
||||
outputs=[export_texture, reduce_face, confirm_export, file_export],
|
||||
).then(
|
||||
lambda: gr.update(selected='gen_mesh_panel'),
|
||||
outputs=[tabs_output],
|
||||
)
|
||||
|
||||
def on_gen_mode_change(value):
|
||||
if value == 'Turbo':
|
||||
return gr.update(value=5)
|
||||
elif value == 'Fast':
|
||||
return gr.update(value=10)
|
||||
else:
|
||||
return gr.update(value=30)
|
||||
|
||||
gen_mode.change(on_gen_mode_change, inputs=[gen_mode], outputs=[num_steps])
|
||||
|
||||
def on_decode_mode_change(value):
|
||||
if value == 'Low':
|
||||
return gr.update(value=196)
|
||||
elif value == 'Standard':
|
||||
return gr.update(value=256)
|
||||
else:
|
||||
return gr.update(value=384)
|
||||
|
||||
decode_mode.change(on_decode_mode_change, inputs=[decode_mode],
|
||||
outputs=[octree_resolution])
|
||||
|
||||
def on_export_click(file_out, file_out2, file_type,
|
||||
reduce_face, export_texture, target_face_num):
|
||||
if file_out is None:
|
||||
raise gr.Error('Please generate a mesh first.')
|
||||
|
||||
print(f'exporting {file_out}')
|
||||
print(f'reduce face to {target_face_num}')
|
||||
if export_texture:
|
||||
mesh = trimesh.load(file_out2)
|
||||
save_folder = gen_save_folder()
|
||||
path = export_mesh(mesh, save_folder, textured=True, type=file_type)
|
||||
|
||||
# for preview
|
||||
save_folder = gen_save_folder()
|
||||
_ = export_mesh(mesh, save_folder, textured=True)
|
||||
model_viewer_html = build_model_viewer_html(save_folder,
|
||||
height=HTML_HEIGHT,
|
||||
width=HTML_WIDTH,
|
||||
textured=True)
|
||||
else:
|
||||
mesh = trimesh.load(file_out)
|
||||
mesh = floater_remove_worker(mesh)
|
||||
mesh = degenerate_face_remove_worker(mesh)
|
||||
if reduce_face:
|
||||
mesh = face_reduce_worker(mesh, target_face_num)
|
||||
save_folder = gen_save_folder()
|
||||
path = export_mesh(mesh, save_folder, textured=False, type=file_type)
|
||||
|
||||
# for preview
|
||||
save_folder = gen_save_folder()
|
||||
_ = export_mesh(mesh, save_folder, textured=False)
|
||||
model_viewer_html = build_model_viewer_html(save_folder,
|
||||
height=HTML_HEIGHT,
|
||||
width=HTML_WIDTH,
|
||||
textured=False)
|
||||
print(f'export to {path}')
|
||||
return model_viewer_html, gr.update(value=path, interactive=True)
|
||||
|
||||
confirm_export.click(
|
||||
lambda: gr.update(selected='export_mesh_panel'),
|
||||
outputs=[tabs_output],
|
||||
).then(
|
||||
on_export_click,
|
||||
inputs=[file_out, file_out2, file_type, reduce_face, export_texture, target_face_num],
|
||||
outputs=[html_export_mesh, file_export]
|
||||
)
|
||||
|
||||
return demo
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
import argparse
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("--model_path", type=str, default='tencent/Hunyuan3D-2')
|
||||
parser.add_argument("--subfolder", type=str, default='hunyuan3d-dit-v2-0')
|
||||
parser.add_argument("--texgen_model_path", type=str, default='tencent/Hunyuan3D-2')
|
||||
parser.add_argument('--port', type=int, default=443)
|
||||
parser.add_argument('--host', type=str, default='0.0.0.0')
|
||||
parser.add_argument('--device', type=str, default='cuda')
|
||||
parser.add_argument('--mc_algo', type=str, default='mc')
|
||||
parser.add_argument('--cache-path', type=str, default='/root/save_dir')
|
||||
parser.add_argument('--enable_t23d', action='store_true')
|
||||
parser.add_argument('--disable_tex', action='store_true')
|
||||
parser.add_argument('--enable_flashvdm', action='store_true')
|
||||
parser.add_argument('--compile', action='store_true')
|
||||
parser.add_argument('--low_vram_mode', action='store_true')
|
||||
args = parser.parse_args()
|
||||
args.enable_flashvdm = False
|
||||
|
||||
SAVE_DIR = args.cache_path
|
||||
os.makedirs(SAVE_DIR, exist_ok=True)
|
||||
|
||||
CURRENT_DIR = os.path.dirname(os.path.abspath(__file__))
|
||||
MV_MODE = 'mv' in args.model_path
|
||||
TURBO_MODE = 'turbo' in args.subfolder
|
||||
|
||||
HTML_HEIGHT = 690 if MV_MODE else 650
|
||||
HTML_WIDTH = 500
|
||||
HTML_OUTPUT_PLACEHOLDER = f"""
|
||||
<div style='height: {650}px; width: 100%; border-radius: 8px; border-color: #e5e7eb; border-style: solid; border-width: 1px; display: flex; justify-content: center; align-items: center;'>
|
||||
<div style='text-align: center; font-size: 16px; color: #6b7280;'>
|
||||
<p style="color: #8d8d8d;">Welcome to Hunyuan3D!</p>
|
||||
<p style="color: #8d8d8d;">No mesh here.</p>
|
||||
</div>
|
||||
</div>
|
||||
"""
|
||||
|
||||
INPUT_MESH_HTML = """
|
||||
<div style='height: 490px; width: 100%; border-radius: 8px;
|
||||
border-color: #e5e7eb; order-style: solid; border-width: 1px;'>
|
||||
</div>
|
||||
"""
|
||||
example_is = get_example_img_list()
|
||||
example_ts = get_example_txt_list()
|
||||
|
||||
SUPPORTED_FORMATS = ['glb', 'obj', 'ply', 'stl']
|
||||
|
||||
HAS_TEXTUREGEN = False
|
||||
if not args.disable_tex:
|
||||
try:
|
||||
# Apply torchvision fix before importing basicsr/RealESRGAN
|
||||
print("Applying torchvision compatibility fix for texture generation...")
|
||||
try:
|
||||
from torchvision_fix import apply_fix
|
||||
fix_result = apply_fix()
|
||||
if not fix_result:
|
||||
print("Warning: Torchvision fix may not have been applied successfully")
|
||||
except Exception as fix_error:
|
||||
print(f"Warning: Failed to apply torchvision fix: {fix_error}")
|
||||
|
||||
# from hy3dgen.texgen import Hunyuan3DPaintPipeline
|
||||
# texgen_worker = Hunyuan3DPaintPipeline.from_pretrained(args.texgen_model_path)
|
||||
# if args.low_vram_mode:
|
||||
# texgen_worker.enable_model_cpu_offload()
|
||||
|
||||
from hy3dpaint.textureGenPipeline import Hunyuan3DPaintPipeline, Hunyuan3DPaintConfig
|
||||
conf = Hunyuan3DPaintConfig(max_num_view=8, resolution=768)
|
||||
tex_pipeline = Hunyuan3DPaintPipeline(conf)
|
||||
|
||||
# Not help much, ignore for now.
|
||||
# if args.compile:
|
||||
# texgen_worker.models['delight_model'].pipeline.unet.compile()
|
||||
# texgen_worker.models['delight_model'].pipeline.vae.compile()
|
||||
# texgen_worker.models['multiview_model'].pipeline.unet.compile()
|
||||
# texgen_worker.models['multiview_model'].pipeline.vae.compile()
|
||||
|
||||
HAS_TEXTUREGEN = True
|
||||
|
||||
except Exception as e:
|
||||
print(f"Error loading texture generator: {e}")
|
||||
print("Failed to load texture generator.")
|
||||
print('Please try to install requirements by following README.md')
|
||||
HAS_TEXTUREGEN = False
|
||||
|
||||
HAS_T2I = True
|
||||
if args.enable_t23d:
|
||||
from hy3dgen.text2image import HunyuanDiTPipeline
|
||||
|
||||
t2i_worker = HunyuanDiTPipeline('Tencent-Hunyuan/HunyuanDiT-v1.1-Diffusers-Distilled')
|
||||
HAS_T2I = True
|
||||
|
||||
from hy3dshape import FaceReducer, FloaterRemover, DegenerateFaceRemover, MeshSimplifier, \
|
||||
Hunyuan3DDiTFlowMatchingPipeline
|
||||
from hy3dshape.pipelines import export_to_trimesh
|
||||
from hy3dshape.rembg import BackgroundRemover
|
||||
|
||||
rmbg_worker = BackgroundRemover()
|
||||
i23d_worker = Hunyuan3DDiTFlowMatchingPipeline.from_pretrained(
|
||||
args.model_path,
|
||||
subfolder=args.subfolder,
|
||||
use_safetensors=True,
|
||||
device=args.device,
|
||||
)
|
||||
if args.enable_flashvdm:
|
||||
mc_algo = 'mc' if args.device in ['cpu', 'mps'] else args.mc_algo
|
||||
i23d_worker.enable_flashvdm(mc_algo=mc_algo)
|
||||
if args.compile:
|
||||
i23d_worker.compile()
|
||||
|
||||
floater_remove_worker = FloaterRemover()
|
||||
degenerate_face_remove_worker = DegenerateFaceRemover()
|
||||
face_reduce_worker = FaceReducer()
|
||||
|
||||
# https://discuss.huggingface.co/t/how-to-serve-an-html-file/33921/2
|
||||
# create a FastAPI app
|
||||
app = FastAPI()
|
||||
|
||||
# create a static directory to store the static files
|
||||
static_dir = Path(SAVE_DIR).absolute()
|
||||
static_dir.mkdir(parents=True, exist_ok=True)
|
||||
app.mount("/static", StaticFiles(directory=static_dir, html=True), name="static")
|
||||
shutil.copytree('./assets/env_maps', os.path.join(static_dir, 'env_maps'), dirs_exist_ok=True)
|
||||
|
||||
if args.low_vram_mode:
|
||||
torch.cuda.empty_cache()
|
||||
demo = build_app()
|
||||
app = gr.mount_gradio_app(app, demo, path="/")
|
||||
uvicorn.run(app, host=args.host, port=args.port)
|
||||
Reference in New Issue
Block a user